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On some winning strategies for the Iterated Prisoner's Dilemma or Mr. Nice Guy and the Cosa Nostra

机译:关于迭代囚徒困境或先生的一些制胜策略   好男人和Cosa Nostra

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摘要

We submitted two kinds of strategies to the iterated prisoner's dilemma (IPD)competitions organized by Graham Kendall, Paul Darwen and Xin Yao in 2004 and2005. Our strategies performed exceedingly well in both years. One type is anintelligent and optimistic enhanced version of the well known TitForTatstrategy which we named OmegaTitForTat. It recognizes common behaviour patternsand detects and recovers from repairable mutual defect deadlock situations,otherwise behaving much like TitForTat. The second type consists of a set ofstrategies working together as a team. These group strategies have onedistinguished individual Godfather strategy that plays OmegaTitForTat againstnon-members while heavily profiting from the behaviour of the other members ofhis group, the Hitman. The Hitman willingly let themselves being abused bytheir Godfather while themselves lowering the scores of all other players asmuch as possible, thus further maximizing the performance of their Godfather inrelation to other participants. The study of collusion in the simplifiedframework of the iterated prisoner's dilemma allows us to draw parallels tomany common aspects of reality both in Nature as well as Human Society, andtherefore further extends the scope of the iterated prisoner's dilemma as ametaphor for the study of cooperative behaviour in a new and natural direction.We further provide evidence that it will be unavoidable that such groupstrategies will dominate all future iterated prisoner's dilemma competitions asthey can be stealthy camouflaged as non-group strategies with arbitrarysubtlety. Moreover, we show that the general problem of recognizing stealthcolluding strategies is undecidable in the theoretical sense.
机译:我们针对Graham Kendall,Paul Darwen和Xin Yao在2004年和2005年组织的迭代囚徒困境(IPD)竞赛提出了两种策略。我们的策略在这两年中都表现出色。一种类型是众所周知的TitForTatstrategy的智能和乐观增强版本,我们将其命名为OmegaTitForTat。它可以识别常见的行为模式,并检测可修复的相互缺陷死锁情况并从中恢复,否则其行为类似于TitForTat。第二种类型是由一组团队共同努力的战略组成。这些团体策略具有杰出的个人教父策略,该策略在非会员的情况下扮演OmegaTitForTat,同时从他的团体Hitman的其他成员的行为中大量获利。杀手愿意让自己受到教父的虐待,同时尽可能降低所有其他玩家的得分,从而进一步使教父与其他参与者的关系达到最大化。对反复犯人困境的简化框架中的勾结的研究使我们能够将自然界和人类社会中现实的许多共同方面进行比较,从而进一步扩展了反复犯人困境的范围,作为研究中的合作行为的隐喻我们进一步提供的证据表明,这种团体策略将不可避免地统治所有未来的迭代囚徒困境竞赛,因为它们可以被隐蔽地伪装成具有任意细微之处的非团体策略。此外,我们表明,从理论意义上说,识别隐形共谋策略的一般问题是不确定的。

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